Why You Should Buy Ecover Design Software

On February 22nd, 2012 by maureen | 71 Comments | Posted in Software
Graphic Design Software

If you have ever tried to sell any digital product online, you will probably understand the importance of having a good eCover that goes with your product. And you will understand the need for a professional-looking eCover even better if you have spent considerable time and effort in marketing your online product and yet you are not getting the kind of sales that you believe you should be getting. In an online business, product packaging is much more important than in selling a physical product. This is because digital products are only seen and heard by consumers online, which makes it a lot less tangible than a physical product which they can touch, turn around their fingers and examine thoroughly before buying.
When you attach an eCover to your product, it becomes more tangible to the potential customer and therefore enhances their tendency to purchase the product. In fact, research has shown that a well-designed eCover can effectively increase online sales by as much as 400 percent. This is because any product will look more credible and valuable when it is packaged accordingly. An eCover may be acquired either by hiring a graphic designer or even by designing the cover yourself. Getting a professional to make the cover for you may result in better quality of work overall, but it will most definitely cost more. So if you are currently working on a tight budget then perhaps you may want to go the DIY route in creating an eCover.

Fortunately, there are now several eCover design software available online that makes it a lot easier for you to make your own cover.  With this new development, you don’t have to be a computer expert or creative genius in order to come up with an effective eCover. The first thing you need to do is to some up with a trademark or specific design that will make your product as unique as possible. Make sure that this trademark is eye-catching and professional enough. A good eCover design software will include a number of templates that can get you started in creating your own brand. It should also have enough special effects that you can utilize to make your eBooks and other products look more animated to customers.

An eCover design software will give you the functionality of transforming a boring 2D image into an attractive 3D presentation. The only things you’ll need are a browser and an internet connection. Once you have both, you can start designing your own eCover and reaping the benefits in terms of profit. Using the software will save you a lot of time because instead of wasting hours on unproductive marketing ventures, you can take a few minutes to create your eCover then sit back and watch the profits rise. Furthermore, it saves you money in the long run because you won’t have to suffer huge profit losses again, nor would you have to pay for unnecessary product marketing once you have the perfect eCover making the sales for you.

Video Game Design Careers: 6 Benefits To Working In The Industry

On February 22nd, 2012 by maureen | 7 Comments | Posted in Art Design
Art Design

Most want to earn a living doing something they know and love. Video game design is a career choice that appeals to many avid video game players. Designing video game graphics isn’t all fun and games, though. Video game design is a real career with real benefits, such as the six listed below.

1: Challenge your creativity. Most of those in the industry will agree that one of the best parts of video game design is the opportunity to challenge your creativity. Like any other form of art, designing video games keeps your creative mind active. Whether you are planning the game’s story line, graphics, characters, or all of the above.

2: Enjoy a casual work environment. When people are asked what they value in a job, a casual work environment often ranks quite high on the list. People don’t want to feel stressed by a conservative workplace while they are trying to work, especially if the job generates plenty of stress of its own accord.

Luckily, careers in video game design typically boast casual work environments. Video game people are relaxed and fun loving, rather than uptight and traditional. This is definitely a good thing, for both employee and boss: Not only do people tend to be more productive and successful when they can relax and let their creative juices flow, they also find that their entire quality of life improves.

3: Get paid for your work. Don’t listen to all of those party-poopers who insist that you need to decide on a real job while you pursue video game design as your hobby. Video game designers actually get paid rather well. For instance, the average entry-level designer earns a yearly salary of about 43,000, while more experienced designers average about 70,000 a year. Also, full-time designers enjoy the usual benefits, such as health insurance, 401K, and other employer-sponsored programs.

Alternatively, video game design is one of those careers where self-employment or freelancing is possible. Freelance and contract designers typically command even higher per-hour rates than full-time employees; although this is in part to make up for the loss of benefits and the need to spend time marketing oneself, there is also a greater potential to work more hours and, therefore, earn an even higher salary than your full-time counterparts can boast.

4: Know your job is secure. Like any industry, video game design has its ups and downs. However, game designers have a certain amount of added job security, due to the immense and growing popularity of the video game industry. For example, consider Xbox’s smash hit Halo 3, which made more than 300 million in the first week after its release.

The video game industry has come a long way from its early days of the Atari and Nintendo. New and more powerful systems are constantly being developed, and increasingly more individual games are released every year. As a result the video game companies are always on the lookout for the bright new talents in the field.

5: Brag to your friends. We’d be lying if we didn’t admit that this is a major benefit of designing video games. There is nothing cooler than being able to point to game on the shelf at the store and say that you worked on that game. You’ll never worry again about the question regarding what you do for a living.

6: Getting paid to do what you love. No matter what the other benefits, almost nothing compares to the soul-deep pleasure of getting paid well to do what you love every day.

Working in video game design obviously has its benefits. The pay is good, the work environment and the likeability factor of the job even better. If you love to play video games and have a creative personality, then a career in video game design would be a great choice.

The Amazing Design of Living Things

On February 21st, 2012 by maureen | 184 Comments | Posted in Art Design
Art Design

WHEN anthropologists dig in the earth and find a triangular piece of sharp flint, they conclude that it must have been designed by someone to be the tip of an arrow. Such things designed for a purpose, scientists agree, could not be products of chance.

When it comes to living things, however, the same logic is often abandoned. A designer is not considered necessary. But the simplest single-celled organism, or just the DNA of its genetic code, is far more complex than a shaped piece of flint. Yet evolutionists insist that these had no designer but were shaped by a series of chance events.

However, Darwin recognized the need for some designing force and gave natural selection the job. “Natural selection,” he said, “is daily and hourly scrutinising, throughout the world, the slightest variations; rejecting those that are bad, preserving and adding up all that are good.”1 That view, however, is now losing favor.

Stephen Gould reports that many contemporary evolutionists now say that substantial change “may not be subject to natural selection and may spread through populations at random.”2 Gordon Taylor agrees: “Natural selection explains a small part of what occurs: the bulk remains unexplained.”3 Geologist David Raup says: “A currently important alternative to natural selection has to do with the effects of pure chance.”4 But is “pure chance” a designer? Is it capable of producing the complexities that are the fabric of life?

Evolutionist Richard Lewontin admitted that organisms “appear to have been carefully and artfully designed,” so that some scientists viewed them as “the chief evidence of a Supreme Designer.”5 It will be useful to consider some of this evidence.

Little Things

Let us start with the smallest of living things: single-celled organisms. A biologist said that single-celled animals can “catch food, digest it, get rid of wastes, move around, build houses, engage in sexual activity” and “with no tissues, no organs, no hearts and no minds—really have everything we’ve got.”6

Diatoms, one-celled organisms, take silicon and oxygen from seawater and make glass, with which they construct tiny “pillboxes” to contain their green chlorophyll. They are extolled by one scientist for both their importance and their beauty: “These green leaves enclosed in jewel boxes are pastures for nine tenths of the food of everything that lives in the seas.” A large part of their food value is in the oil that diatoms make, which also helps them bob buoyantly near the surface where their chlorophyll can bask in sunlight.

Their beautiful glass-box coverings, this same scientist tells us, come in a “bewildering variety of shapes circles, squares, shields, triangles, ovals, rectangles always exquisitely ornamented with geometric etchings. These are filigreed in pure glass with such fine skill that a human hair would have to be sliced lengthwise into four hundred slices to fit between the marks.”

One group of ocean-dwelling animals, called radiolarians, make glass and with it build “glass sunbursts, with long thin transparent spikelets radiating from a central crystal sphere.” Or “glass struts are built into hexagons and used to make simple geodesic domes.” Of a certain microscopic builder it is said: “One geodesic dome will not do for this superarchitect; it has to be three lacelike fretted glass domes, one inside another.”8 Words fail to describe these marvels of design—it takes pictures to do so.

Sponges are made up of millions of cells, but only a few different kinds. A college textbook explains: “The cells are not organized into tissues or organs, yet there is a form of recognition among the cells that holds them together and organizes them.”9 If a sponge is mashed through a cloth and separated into its millions of cells, those cells will come together and rebuild the sponge. Sponges construct skeletons of glass that are very beautiful. One of the most amazing is Venus’s-flower-basket.

Of it, one scientist says: “When you look at a complex sponge skeleton such as that made of silica spicules which is known as [Venus’s-flower-basket], the imagination is baffled. How could quasi-independent microscopic cells collaborate to secrete a million glassy splinters and construct such an intricate and beautiful lattice? We do not know.”10 But one thing we do know: Chance is not the likely designer.

Partnerships

Many cases exist where two organisms appear designed to live together. Such partnerships are examples of symbiosis (living together). Certain figs and wasps need each other in order to reproduce. Termites eat wood but need the protozoa in their bodies to digest it. Similarly, cattle, goats and camels could not digest the cellulose in grass without the help of bacteria and protozoa living inside them. A report says: “The part of a cow’s stomach where that digestion takes place has a volume of about 100 quarts and contains 10 billion microorganisms in each drop.”Algae and fungi team up and become lichens. Only then can they grow on bare rock to start turning rock into soil.

Stinging ants live in the hollow thorns of acacia trees. They keep leaf-eating insects off the tree and they cut up and kill vines that try to climb on the tree. In return, the tree secretes a sugary fluid that the ants relish, and it also produces small false fruit, which serves as food for the ants. Did the ant first protect the tree and then the tree rewarded it with fruit? Or did the tree make fruit for the ant and the ant then thanked it with protection? Or did it all chance to happen at once?

Many cases of such cooperation exist between insects and flowers. Insects pollinate flowers, and in return flowers feed insects pollen and nectar. Some flowers produce two kinds of pollen. One fertilizes seeds, the other is sterile but feeds insect visitors. Many flowers have special markings and smells to guide insects to the nectar. En route the insects pollinate the flower. Some flowers have trigger mechanisms. When insects touch the trigger they get swatted by the pollen-containing anthers.

For example, the Dutchman’s-pipe cannot pollinate itself but needs insects to bring in pollen from another flower. The plant has a tubular leaf that envelops its flower, and this leaf is coated with wax. Insects, attracted by the smell of the flower, land on the leaf and plunge down the slippery slide to a chamber at the bottom. There, ripe stigmas receive the pollen that the insects brought in, and pollination takes place. But for three more days the insects are trapped there by hairs and the waxed sides. After that, the flower’s own pollen ripens and dusts the insects. Only then do the hairs wilt, and the waxed slide bends over until it is level. The insects walk out and, with their new supply of pollen, fly to another Dutchman’s-pipe to pollinate it. The insects do not mind their three-day visit, since they feast on nectar stored there for them. Did all of this happen by chance? Or did it happen by intelligent design?

Some types of Ophrys orchids have on their petals a picture of a female wasp, complete with eyes, antennae and wings. It even gives off the odor of a female in mating condition! The male comes to mate, but only pollinates the flower. Another orchid, the bucket orchid, has a fermented nectar that makes the bee wobbly on its feet; it slips into a bucket of liquid and the only way out is to wriggle under a rod that dusts the bee with pollen.

Nature’s “Factories”

Green leaves of plants feed the world, directly or indirectly. But they cannot function without the help of tiny roots. Millions of rootlets each root tip fitted with a protective cap, each cap lubricated with oil push their way through the soil. Root hairs behind the oily cap absorb water and minerals, which travel up minute channels in the sapwood to the leaves. In the leaves sugars and amino acids are made, and these nutrients are sent throughout the tree and into the roots.

Certain features of the circulatory system of trees and plants are so amazing that many scientists regard them as almost miraculous. First, how is the water pumped two or three hundred feet above the ground? Root pressure starts it on its way, but in the trunk another mechanism takes over. Water molecules hold together by cohesion. Because of this cohesion, as water evaporates from the leaves the tiny columns of water are pulled up like ropes ropes reaching from the roots to the leaves, and traveling at up to 200 feet an hour. This system, it is said, could lift water in a tree about two miles high! As excess water evaporates from the leaves (called transpiration), billions of tons of water are recycled into the air, once again to fall as rain a perfectly designed system!

There is more. The leaves need nitrates or nitrites from the ground to make vital amino acids. Some amounts are put into the soil by lightning and by certain free-living bacteria. Nitrogen compounds in adequate quantities are also formed by legumes plants such as peas, clover, beans and alfalfa. Certain bacteria enter their roots, the roots provide the bacteria with carbohydrates, and the bacteria change, or fix, nitrogen from the soil into usable nitrates and nitrites, producing some 200 pounds per acre each year.

There is still more. Green leaves take energy from the sun, carbon dioxide from the air and water from the plant’s roots to make sugar and give off oxygen. The process is called photosynthesis, and it happens in cell bodies called chloroplasts so small that 400,000 can fit into the period at the end of this sentence. Scientists do not understand the process fully. “There are